Cubepushers – Episode 2


In this episode Bill and Chris give session reviews for Ammonit Spiele’s Trajan, Fantasy Flight’s Descent: Journeys in the Dark 2nd Edition and Infiltration, Ravensburger’s Castles of Burgundy, Minion Games’ Venture Forth, and Bill gives his impressions of Fantasy Flight’s Elder Sign on the iPad.

In this episode Bill and Chris give session reviews for Ammonit Spiele’s Trajan, Fantasy Flight’s Descent: Journeys in the Dark 2nd Edition and Infiltration, Ravensburger’s Castles of Burgundy, Minion Games’ Venture Forth, and Bill gives his impressions of Fantasy Flight’s Elder Sign on the iPad.

Then in board game news they discuss the Lair of the Wyrm expansion for Descent: Journeys in the Dark 2nd Edition, The Lord of the Rings: The Card Game “saga” expansion, The Hobbit: Over Hill and Under Hill, Memoir ’44 getting its largest set of figures released to date in the Equipment Pack expansion, Minion Games giving you the ability to build rockets and H-Bombs in the Mega Expansion for The Manhattan Project, and Mayfair Games releases yet another version of Catan, this one in the Star Trek universe.

In this week’s Game v Game, a couple of co-ops with a dash of dastardly skullduggery go head to head, as Battlestar Galactica faces off against Shadows Over Camelot. Which one will get stabbed in the back?

The CubePushers wrap up the show as Bill’s game tastes take a turn for the worse as he presents his first Guilty Pleasure, The Game of Life: Twists and Turns. Can he actually make this updated mass-market classic sound like more than a dead end? Listen to find out.


One response to “Cubepushers – Episode 2”

  1. Great podcast! I just found y’all when you followed me on Twitter, and I listened to all your podcasts last night and on my commute this morning.

    As far as this episode goes, I TOTALLY agree with your opinions about BSG and Shadows Over Camelot. I really don’t understand how so many people think that BSG is such a great game and is so richly thematic. Shadows isn’t perfect or anything, but it still does pretty much what BSG does in a quarter to a half the time. I actually said some of the same exact things on my latest podcast episode as well, where I talk all about game themes.

    And since you mentioned the “guaranteed traitor” variant to Shadows, I use a little twist on that. Rather than using either extreme of of the loyalty cards, I use one “Loyal” card per player and add in one “Traitor” card, so that it’s almost a sure thing that there will be a traitor, but you never know for sure, so it’s sort of a “best of both worlds” thing.

    Keep up the great work!
    Chris

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